Unreal Engine 4: RTS :: Episode 1 – Basic Setup



This episode we setup the basic foundation for the upcoming project. I hope you enjoy! Please leave a Like and Subscribe if you aren’t already!

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♦ Unreal Engine Version: 4.8.3
♦ Template: Top Down Template
♦ Type: Blueprints

Portions of the materials used are ®, ™,(mr), and/or (mc) Epic Games, Inc., and/or copyrighted works of Epic Games, Inc., in the United States of America and elsewhere. All rights reserved, Epic Games, Inc. This material is not official and is not endorsed by Epic Games, Inc.

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20 thoughts on “Unreal Engine 4: RTS :: Episode 1 – Basic Setup”

  1. I want to preface this by saying I got all the way to video 15 with my initial fix, but after that it was impossible to move forward with adjusting the game speed. If you're having an error with your game state, all you have to do is re-parent the game state to gamestatebase. It'll say it might break some things, but so far it's running clean and with no issue, and nothing broken. I couldn't find this anywhere on forums, but for some reason with my lack of programming skills I thought I'd just give it a try. This is 4.23.1, on April 13th, 2020 for future reference.

    Reply
  2. My grass doesn't look like that, I don't know if it's just my computer… but the "grass" I have looks really wrong, low quality and plain green..

    Reply
  3. I want to learn developing games. I need a good PC to begin. Any suggestions what are the basic requirements a computer should have to run these versions of unreal engine or unity?

    Reply
  4. Dude, when you tell a person to do a thing, you shouldn't assume they already know HOW to do the thing… "Select all axis…" for instance? This was my first attempt using UE4, and now I will find a different tutorial that actually tells you how to do a thing, instead of just telling you to do it and letting you figure it out yourself…

    Reply
  5. was thinking on making a summoner rpg with formation strategy as a class but game wuld be played as regular rpg.
    is that possible.

    Reply
  6. 3:20 "its a little easier than doing the mesh" you mean you can modify the grid into a specific form? (via a function for example)

    Reply

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